So when we use this mod to play, the 'weakest' player should be using the Deity difficulty, to gain the most advantages. Trying to do 'negative bonus units' based on difficulty didn't pan out either. We couldn't give a Settler player an extra Settler, for example, without every other difficulty getting it. When we wanted to go ahead and give lower-difficulty players additional units, this fell apart. This makes sense when you think about things from an AI-only perspective, in that as the difficulty gets harder, the AI should get more and more units. Modding Civ 6, then, is an expression of the very apex of PC gaming. The game is set up so that bonus units based on difficulty are additive, meaning that any bonus unit you give to a Player or AI on Settler will also be given to all the other difficulty levels. Here are two of the best things about PC gaming: the Civilization series, and the ability to change your games by adding in user-created content. and ammo skill book computers facility mod game console 2x 6-slot backpack 3x. A Civ 6 mod to change the difficulty settings for our ongoing multiplayer games Note: Reversal of Difficultiesĭue to the way bonus units are granted, the difficulties had to be 'reversed.' The mod combines the new Lethal difficulty with additional challenges and.